- Info bar on the bottom of the screen with health, inventory items, actions (look, rest, skip a turn, these don't work yet), gold and keys. Decided that the keys will work Gauntlet like, so unlocking a door will use up one key. (The funny thing is in my Gauntlet remake the keys don't work like that.)
- Working inventory. Picking, dropping, using items, done. Creating new item effects for things like potions, scrolls, etc. should now be easy - and fun. What is missing is equipping weapons and wearing armor.
- Simple combat. Attacking by walking into monster has a 50% change of making a hit. No hitpoints yet, so the bat just dies. I now have a general idea of how to implement the complete combat mechanics with skills, armor, evasion etc. and especially the calculations and comparisons needed, that are not really trivial in PuzzleScript.
- Really cool tweaks to the PuzzleScript turn system. More about this later, it's 1AM and I have work tomorrow.