#7DRL Challenge, day one

jjmajava on March 07 2015

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So I'm making a very classical roguelike dungeon crawler for the /DRL Challenge. I think I managed to get a very good start today, mostly because I could use map generation algorithm and some of the graphics form my earlier game Prim's Labyrinth. This is what I have so far:


The hard stuff is all ahead: Combat, modifiers from weapons and armors, experience, hunger, these ar all going to pose some challenges, since Puzzle Script doesn't have variables or any kind of arithmetic operations. Tomorrow I'll be continue first with the inventory and hopefully end up starting the work with the combat system.


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jjmajava | reply
Oh and I have the mapping, as you can see. That's new.