I'm throwing a workshop on gamification in education with a colleague of mine next Thursday. This a subject that I actually have very little eperience on, but one that I suspect is going to have some significance in my work in the future.
I hereby offer to the public my work-in-process definition of what this subject ultimately boils down to:
The goal of using gamification in education is to increase the interaction of students with the subject matter by manipulating the learners' emotions in order to reduce the natural resistance of challenging the existing mental models associated with learning new things.
Any comments or feedback on this would be greatly appreciated.